
One of the longest running campaigns I’ve ever run was a Gamma World game based on the original first edition rules. In building the world, I used not only elements from the setting sketched out in the book, but elements from other game settings like The Morrow Project and Aftermath along with ideas from film and fiction. The most direct lift was the territory controlled by the Eleveners, a direct lift from Hiero’s Journey by Sterling E. Lanier and its sequel, though the actual details of their society included elements from Miller’s A Canticle for Liebowitz and was a combination of Healers and Restorationists as presented as Cryptic Alliances in the setting. Lifewise, the Brotherhood of the Unclean became simply The Unclean as the dark side to the Restorationists with a healthy dose of other antagonists thrown in including, most predominantly, Radioactivists.



There have been many game designers and creators of game systems who I admire, but few as much as Dave Arneson. So I was saddened to hear he had passed away last week on April 7th. For someone like me who remembers the original three book Dungeons and Dragons books (as do many